Lorebook Weights of Life

Vitals

We are born light. Each day the world sets another stone in the basket, and the wise learn which stones can be set down.

In game

The weights your body carries, how to read them, and what happens when one grows too heavy.

Your body keeps count. Every hour you live, it carries a little more. Your vitals are those weights.

Vitals fill up

Each vital starts near empty and fills as its weight grows. An empty ring is good. A full ring is trouble. The one exception is your breath, which you spend and must get back.

The five you carry

Breath

Breath is the bar to the right of your hotbar. Running, jumping, drawing a bow, winding up a throw and swimming under water all spend it. Spend it all and you are winded. See Breath and Drowning.

The weights you cannot see

Some weights have no ring of their own. You know them by what they do to the rest of you.

See Poison and Sickness.

Reading your vitals

Press ` (backtick) to raise or lower the five rings. You can keep walking and looking around while they are up.

A small marker sits to the left of your hotbar. It pulses red when any of the five rings passes four-fifths full. When it pulses, look.

Time

Vitals move with the world's clock. Hunger, thirst, fatigue, reek, wounds and healing all count in hours of the day, and they keep counting while you sleep. Breath is the exception: it comes and goes in moments.

When Injury fills

You die. You can rise where you fell, or a short walk away. You come back fed and watered, with your wounds closed. Death costs you a little Experience, but the ground you walked stays walked.

Topicsvitalssleepfoodwatertime

See also