Lorebook Weights of Life

Injury and Wounds

The body forgives, but slowly. It keeps count of every fall and every tooth, and it is in no hurry to forget.

In game

How you are hurt, how you bleed, how you mend, and how you die.

Injury is the harm your body carries. It fills as you are hurt and empties, slowly, as you mend. When it fills completely, you die.

What hurts you

Armor

Each blow strikes one place on your body. Armor worn there softens the blow and wears a little from it. Bare skin takes the whole blow. Even the best piece lets some of a blow through.

Wounds

A hard blow does more than hurt. It can open a wound.

Small knocks and short falls do not bleed. A blow that gets past your armor with real force does, and the harder it lands, the worse the wound. An open wound bleeds into Injury every hour it stays open. A small one barely seeps. A bad one can bleed you to death.

The Simple Bandage, a poultice of crushed leaves and ash, holds for eight hours. You can eat, drink and bind a wound while you bleed. A fresh blow interrupts all three.

Mending

Injury heals on its own, but slowly: think in days, not hours. After every blow, your body waits a short while before it begins to mend.

Near death, the body fights for itself. Once you are badly hurt, you mend faster the closer you come to the end: at the brink, three times faster. Hunger, thirst and fatigue can still smother that last rally.

Injury weighs on everything

Death

When Injury fills, you die. See When Injury fills.

Topicsvitalsarmorcreatureshunting

See also