Carving and Marks
In gameA mark cut in stone outlives the hand that cut it. Choose well what you leave behind.
Cut marks into stone, make your own sigil, and paint with charcoal.
Stone remembers. Cut a mark into it and the mark stays, long after you have gone.
Carving a mark
- Hold a hammer in your main hand and a chisel in the other.
- Look at a stone that will take a mark, and press Alt + right mouse.
- Choose a mark to cut, or none to carve freely.
- Left click each place on the face to cut it.
- Every cut is real. It bites into the stone at once, and there is no taking it back.
- When following a mark, a cut outside it is a miscut. Three miscuts and the mark is ruined. The stone keeps every cut.
- Alt + right mouse again sets the work down. Walking away does too.
When every cut of the mark is made, the stone carries that mark.
Your own marks
- To make a mark, carve freely, then press Enter and give it a name. It is saved as your own, to carve again.
- To learn a mark, look at a stone carved with one and press Enter. Record it, and you can carve it too.
Your marks are kept on the Marks tab of the LoreScroll (Ctrl + Shift + I). There you can rename a mark, retire one you no longer want, or take one you made as your sigil. A sigil is chosen once, for always.
KinStones
A KinStone is the cornerstone of an outpost, and some marks are cut into KinStones. The Fire Sigil is one. Look at a carved KinStone and press P to found an outpost.
Painting marks
Hold a charcoal cinder and hold Ctrl + right mouse over a block to paint on it. Each cinder covers only a little.
- Paint fades with the weather over about three days.
- Fresh paint nearby renews the old.
- Painted marks show on your map, dimming as they fade.
- To rub a mark out, empty your main hand and hold Ctrl + right mouse over it.
Wanderers paint signs on the walls of their hovels too. Theirs last far longer.