The Goal
In developmentThe Fog came first, before the fires, before the names. All that we hold, we took back from it.
What you are playing for: Dominion over a land lost in Fog.
Kith & Kindred is a Stone Age survival sandbox. You start alone, with no tools, no knowledge and no map.
Your goal is Dominion
The land is covered in Fog. Exploring and mapping clears it, but the Fog comes back unless you hold the land: with your presence, your structures, your fires and your allies. The more land you hold, the greater your Dominion.
What it takes
- Survive. Manage injury, hunger, thirst, fatigue and reek.
- Learn. Experience comes from exploring and doing. It reveals new crafts.
- Claim. Map the land, found outposts, and bring wanderers into your kin.
- Answer to the Unseen. A watching power judges your deeds. They earn Favor or Disfavor, and the balance between the two is your Honor.
- Drive out Despair. Spirits of Virtue and Despair fight over every region. Clear the Fog and they take physical form, and can be defeated.
Where it ends
As your Dominion grows, you are called to vanquish Fatigue, Hunger and Thirst themselves, and at last to rise above Injury. See The End Game.